VFX & Motion Graphics
VFX (Unity Shuriken)
Mesh assets are done in 3D software and export fbx animation (baked).
Unity particles attached as a child.
When the prefab is call at runtime ,it plays the 3D animation track and the Unity particles.
I created spritesheets, 3Dassets, shaders (vertex/fragment) and particle scripts to add extra funtionality (rotation, path follow system,...)