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"Passionate about create and desing new experiences"
Unity Shuriken VFX
Mesh assets are done in 3D software and export fbx animation (baked).
When the prefab is call at runtime ,it plays the 3D animation track and the Unity particles.
I created all assets : spritesheets, 3Dassets, shaders (vertex/fragment) and particle scripts to add extra funtionality (rotation, path follow system...)
(Unreal Niagara VFX video coming soon...)
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