Animation & UI motion
3D keyframed animation
Rig/Skin (3DMax, Maya)
3D keyframed animations for "Deal with It", a family card game where each player can pick a different character. Each character has it's own rig/animations. This way we can give unique personality and style.
This was very important for the game.
Each players has around 45 animation clips, all of them unique.
Some animations are simpler (play card , stop, raise hand....) but few other require much more work (celebrations, signature moves, welcome animation, run, etc...). The Queen character with all the clothes folds, was kind of tricky... :)
I was responsible for art direction, all rigs and animation tracks.
Done in 3DMax using C.A.T.
Using Spine for Unity, I worked on
2D character animation
2D VFX and particles
UI pop-ups animation
UI icon animation
In Gears of Steal I had a key role in Art production, working form early stages, developing concept art of the game (environment, character), as well as creating 2D assets and being involved in animation and VFX.
In "Unstoppable Rex" I worked creating all the 2D animations and character sprite sheets. The animations were done in Unity animation system (no plugins) -yes, it was tricky, but I mastered it :)-
I set the Art Direction of the game (being inspired by "The Jetsons"). I wanted to give some 60's animation look on it.
I also work on environment and UI assets and keep the production on budget and time supervising the team (5 people) and help where it was needed.