Creative & Art Director
Slide & Solve Puzzle
Edge Flip is a mysterious exploration through fantasy geometric-tile world. Introducing unique mechanics challenging players with mysterious puzzles, hidden paths, slide & solve secrets and exciting Celtic gods puzzle-battles.
Inspired by Celt mythology, Rubik's cube and motion graphics animations, each level is a unique, hand-crafted combination of puzzle, art and magic.
Edge Flip is conceived to bring something fresh in the mobile puzzle genre, following the success of Lara Croft Go, Monument Valley combined with a touch of casual match-3 or Toonblast interaction, with a F2P business model .
I work in this project as Creative Director, documenting GDD , documenting backlog tasks , prototyping new mechanics, level design and Art Direction (concept, and hands-on asset creation where required)
Just Deal with It
Just Deal With It !
Just Deal With It is a family card game designed for Sony Europe . We use their PlayLink tech , where players can use their phones to play with PS4 games. Because the game is about cards, the art style is based on a origami handcrafted world, made of paper , very tactile and related with the history of the cards.
The mood of the game is casual and fun, joyful colors ,animations and VFX to enhance the card games and funny crazy characters like Elvis, Death, Jester and The Queen of Cards.
I was responsible of Art Direction, and hands-on asset creation for character animations/models, VFX and UI animations.
Unstoppable Rex is a funny casual runner for mobile, where players need to run longer distance than their friends to win them.
The mood of the game is casual fun, light pastel colors and crazy fun animations . Getting some inspiration from "The Jetsons" to give a 60's animation look and 2D Raymans for the crazy animations.
I was responsible of Art Direction, and hands-on asset creation for 2D animations, spritesheets, and some background assets.