SANTANA panero

Tech Art

Tech Art

Tech Art

I worked on different Tech Art production pipeline areas:
 

Maya Rigs

3DMax Rigs (C.A.T/biped)

CG shaders

C# scripting
Art Tools development

Tween animations/UI implementation

Viewmodels

Particles Scripts/Particles Optimization

3D Assets Optimization for Mutliplayer Games

Light Probes, PBR materials, baking textures

Profiling

Team Managment

During my career I was involved in different Manager and Product Owner positions:

Scrum / Kanban (Agile development) ScrumMaster

GDD documentation

Backlog documentation

Set tasks priority

Lean Development as a product thinking


 

Based on my experience managing teams, I like to highlight some aspects that I consider more relevant to maximize team efforts and deliver on time and quality.

  • Tasks have TIME requirements (MVP thinking)
    (deliver an illustration in 2 days, or in 5 days means you can afford different things, understand your budget limitations and workaround them to deliver the best)

     

  • Iteration is key
    Implement  it in the game ASAP, iterate after that. Could be you will find issues that were hidden before, or some features are dropped over time, no need to do the master piece at a first try.
     

  • Team Building
    Gr
    ow as a team, reinforce each other. Communication and collaboration is key.
     

  • Respect
    Others people work, respect team. I would block anyone making changes to other artist previous work without explaining to the team, and even more if is changing the original idea-concept. No personal ego allowed.

     

  • Career Development
    Reinforce people goals to deliver the maximum in their strengths and personal career growth. This will help individuals to unfold their full potential and help the team to increase performance.

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