I worked on different Tech Art production pipeline areas:
3DMax Rigs (C.A.T/biped)
Tween animations/UI implementation
Particles Scripts/Particles Optimization
3D Assets Optimization for Mutliplayer Games
Light Probes, PBR materials, baking textures
During my career I was involved in different Manager and Product Owner positions:
Scrum / Kanban (Agile development) ScrumMaster
Set tasks priority
Lean Development as a product thinking
Based on my experience managing teams, I like to highlight some aspects that I consider more relevant to maximize team efforts and deliver on time and quality.
Tasks have TIME requirements (MVP thinking)
Deliver an illustration in 2 days, or in 5 days means you can afford different things, understand your budget limitations and workaround them to deliver the best.
Implement it in the game ASAP, iterate after that. Could be you will find issues that were hidden before, or could be later that task is dropped. No need to do the masterpiece at first try.
Grow as a team, reinforce each other. Communication and collaboration is key.
Others people work, respect team. I would block anyone making changes to other artist previous work without explaining to the team. No matter if is better. Even more if is changing the original idea-concept. No personal ego allowed.
Reinforce people goals to deliver the maximum in their strengths and personal career growth. This will help individuals to unfold their full potential and help the team to increase performance.